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Color Tool Guide

Complete guide to the Color tool in Garry's Mod - change prop colors, transparency, render modes, and effects

Last updated: 1 February 2026

Color Tool

The Color tool (Colour in UK English) changes the color, transparency, render mode, and visual effects of props.


Basic Controls

ActionWhat It Does
Left-clickApply color to prop
Right-clickCopy color from prop
Reload (R)Reset prop to default (white, solid)

Color Settings

SettingDescription
R (Red)Red channel (0-255)
G (Green)Green channel (0-255)
B (Blue)Blue channel (0-255)
A (Alpha)Transparency (0 = invisible, 255 = solid)

Render Modes

Choose how the prop renders:

ModeEffect
NormalStandard solid appearance
Trans ColorColored transparency
Trans TextureTexture-based transparency
GlowProp glows
Trans AlphaProper alpha transparency
Trans AddAdditive blending (bright)
Trans Alpha AddCombined alpha and additive
World GlowGlow visible through walls

Transparency Tip

For proper see-through effects, use Trans Alpha mode with low Alpha value.


Render FX (Effects)

Add animated visual effects:

EffectDescription
NoneNo effect
Pulse Slow/FastSlow/fast pulsing
Pulse WideWide pulsing effect
Fade Slow/FastFading in/out
Strobe Slow/FastBlinking effect
Flicker Slow/FastRandom flickering
DistortWavy distortion
HologramHolographic look

Common Uses

Making Props Invisible

Set Alpha to 0 for completely invisible props:

  • Invisible barriers
  • Hidden mechanisms
  • Aesthetic tricks

Still Solid

Invisible props still have collision. Use NoCollide if you need to walk through them.

Semi-Transparent Glass

  • Set Alpha between 100-200
  • Use Trans Alpha render mode

Glowing Props

  • Set Glow or World Glow render mode
  • Add Pulse effect for animated glow

Quick Reference

TaskHow
Apply colorLeft-click
Copy colorRight-click
Reset colorReload (R)
InvisibleAlpha = 0
SolidAlpha = 255
TransparencyTrans Alpha mode + low Alpha

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